06 Apr

We have been talking about player levels for a while now. It’s time we understand what that is about.


Player Levels :


You will get players with either Level 1 or Level 30. Level 30 is their “default” state, and the rating they have at that level will determine his Ball Type (White/Bronze/Silver/Gold/Black).

Let ’s use Chiellini as an example. He’s a Black Ball, but if you get him at level 1, he will actually be 80 rated. Black Balls are players rated 85 or above, and this is true for Chiellini as he will reach 87 when he is level 30.

This also means that gold ball players (and even some silvers) can be rated higher than 85 when maxed out - which is good, because they are cheaper to maintain.

To reach level 30 (or higher), you will need to train your players to upgrade their stats. To do so, you will need to play a lot (each game will give your players a bit of EXP, depending on minutes played, star rating and difficulty setting) and/or convert players you no longer want into EXP Trainers.


Converting Players into EXP Trainers :


Throughout the season, you will get many players that you don’t like, don’t fit your play style or simply don’t need.

When you have players you won’t use in your games, you might as well convert them into EXP trainers to “feed” them to your favourite players.

I usually wait until their contracts run out, and instead of renewing, I convert them into trainers. If they are White Balls they won’t have a lot of EXP to give, but it all adds up. You can store up to 100 trainers.

Each player has different potential. Just like in real life, young players will have a higher ceiling - a player like Vinícius Júnior (silver ball, 77 rated) can be trained all the way up to level 83, making him a 91 rated left winger… a lot of effort to train, but a much cheaper contract to renew!

To make sure you don't accidentally convert your favorite players into trainers, you can lock your players inside the CLUB HOUSE / myClub MEMBERS screen (just pick your player(s) and press the "Player Menu" button).


Maximising EXP :


When you’re training your players, make sure you take both their position and their trainer’s position into consideration. In other words, you should train a CF with a CF, or a DMF with another DMF to maximise compatibility, thus more EXP.

The level of the player you are converting into trainer is also important to consider. Their base EXP increases every 10 levels - so if you have a player at level 18, you might as well reach level 20 before converting him into a trainer. You can use this very handy Base Experience Calculator to determine how much Base Experience you can get.

You can see the minimum guaranteed points you will get before submitting for training, but this is just the “worst case scenario” - taking just the position into account.

You can actually get even more EXP if you’re lucky and you get a Multiplier. But how does that work?


Multipliers :


Multipliers, as the name says, multiply the base EXP you can get from a trainer.

There are apparently 6 possible multipliers you can randomly get: 1x, 2.4x, 5.75x, 13.8x, 33x and 79.2x. You’ll be real lucky if you ever see the last one!

You can increase your odds of getting a high multiplier if you look at the traits of your players and the trainers you have at your disposal.

When you're training a player, if you look closely at the "Training Details" screen, you will see 3 fields:

  • Nationality/Region
  • Current Club
  • Playing Style

These 3 factors are the ones you should take into consideration if you want to increase your chances of getting a higher multiplier.

Let's use Jemerson as an example: he is a Brazilian CB that plays in Monaco and has a “Build Up” Playing Style. If you train him with another Brazilian CB that has that exact Playing Style, you’re more likely to get a high multiplier.


Training with Duplicate Players :


This is probably the best way to max out a player you really like.

Duplicates get 3x the base experience when training each other, so you're definitely giving your player a bigger boost - and what's even better is that since they both have everything in common, you are increasing the odds of receiving a high multiplier, as seen in the previous section.

How do you get Duplicate Players? You can either spin a lot of Agents (and I mean a lot!) or you can continuously scout, train, and convert those players into trainers - this is the approach most people use, although it's pretty time-consuming.

Keep in mind you can't scout a player you already have in your squad - so you need to keep converting them into trainers before scouting a new one.

Let's say you want to train Naldo: you can scout him, train him up to level 10 or 20 to get bigger base EXP, convert him as trainer, and repeat this process all over again. When you feel like you have enough Naldos in your training inventory, you can then scout Naldo one final time and train him with all your trainers.

One thing to note is that featured players are actually different from the regular players, so you can scout the regular versions to max out your featured players.

If you have millions of GP (or coins) and would rather spin agents, you can reset the box as soon as you get the player you want to give it another go.


Items - EXP, Position and Skill Trainer :


Every now and then, new competitions become available where you can participate and win certain items to apply to your players. You can get:

  • EXP Trainers, an item with a certain amount of points (like 4.000 EXP) that you can use on one of your favourite players;
  • Position Trainers, an item that will randomly max out one of your player’s less popular positions;
  • Skill Trainer, an item that will give your player a random new skill (such as Low Punt for Goalkeepers).
GP
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